

- #UNIVERSE SANDBOX VR FULL#
- #UNIVERSE SANDBOX VR MODS#
- #UNIVERSE SANDBOX VR SOFTWARE#
- #UNIVERSE SANDBOX VR WINDOWS#
#UNIVERSE SANDBOX VR SOFTWARE#
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#UNIVERSE SANDBOX VR FULL#
The full Universe Sandbox user interface is now usable in VR. Giant Army has expressed that they are considering Oculus Touch and PSVR ports of the game as well.ĭisclosure: Renee Gittins considers some of the developers from the Giant Army’s Seattle office friends.Vive VR is a place to share Virtual Reality news and developments with an emphasis on Vive and Vive-like hardware. Vive VR is a place to share Virtual Reality news and developments with an emphasis on Vive. A beta version of the VR mode is available currently, for those out there lucky enough to have access to a Vive, and will fully available on April 5 th with the main Vive launch. Universe Sandbox ²’s VR mode is bundled with the game, which currently is priced at $24.99. Single hand controls could be especially useful for disabled gamers, who’s interactions might be otherwise limited in games that require the use of both controllers. Dixon also noted to me that zoom can be set with a single controller, allowing for players to fully interact with the game using just one controller. I actually found this menu option to feel much easier to use, as I wasn’t having to constantly try to point one hand at my other.Įach hand can be set separately, allowing for customization depending on each persons preference (or duel-weild shooting planets across the scene).

Another reviewer just noted that it was “One of the best VR experiences he’s tried.”ĭixon said that the initial menus were inspired by TiltBrush, though he has diverged from using one controller to select menus on the other and uses the touch pad on each to pull up a menu for them instead. I’m so grateful for the work that my team has put into the project over the last couple months. Combined with being able to move the universe around me, the view control movements were the most natural I have ever experienced in VR.ĭan Dixon, the Project Lead, sat down with me to discuss the VR mode of the game. Squeezing the internal grips on the controllers allowed me to easily zoom my view in an out by motioning as if I was stretching or shrinking a canvas. It was easy to switch between spawning new astronomical objects, gripping and moving existing ones, and even super heating them with a laser (there are some places on Earth I should apologize to for annihilating with my laser). Universe Sandbox made great use of the Vive’s controllers. It was absolutely stunning to observe and I spent the next few minutes gleefully colliding moons together as they flew around. In one moment when I was tossing additional moons into orbit around the Earth, one swung around in orbit from behind me and crashed into another in an explosion of light. Planets zipped by my head, I threw suns and moons out into the nether and the rings of Saturn swirled beautiful around me after I displaced the planet. Universe Sandbox ², by Giant Army, has previously impressed me with its gorgeous space simulations, but seeing and interacting with them in virtual reality brought the experience to a completely new level. Universe Sandbox ²’s VR mode was one of the stars of the demos. Simulate Gravity N-body simulation at almost any speed using Newtonian mechanics.
#UNIVERSE SANDBOX VR WINDOWS#
Valve took over a large section of the Game Developers Conference to show off the Vive and virtual reality games coming soon for the device. Universe Sandbox includes the desktop version and a VR mode with support for the HTC Vive, Oculus Rift+Touch, and Windows Mixed Reality.
